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A fat client (also called heavy, rich or thick client) is a computer (client) in client–server architecture or networks that typically provides rich functionality independent of the central server. Originally known as just a "client" or "thick client"〔http://www.techterms.com/definition/thickclient〕 the name is contrasted to thin client, which describes a computer heavily dependent on a server's applications. A fat client still requires at least periodic connection to a network or central server, but is often characterised by the ability to perform many functions without that connection. In contrast, a thin client generally does as little processing as possible and relies on accessing the server each time input data needs to be processed or validated. == Introduction == In designing a client–server application, a decision is to be made as to which parts of the task should be executed on the client, and which on the server. This decision can crucially affect the cost of clients and servers, the robustness and security of the application as a whole, and the flexibility of the design to later modification or porting. The characteristics of the user interface often force the decision on a designer. For instance, a drawing package could choose to download an initial image from a server and allow all edits to be made locally, returning the revised drawing to the server upon completion. This would require a thick client and might be characterised by a long time to start and stop (while a whole complex drawing was transferred) but quick to edit. Conversely, a thin client could download just the visible parts of the drawing at the beginning and send each change back to the server to update the drawing. This might be characterised by a short start-up time, but a tediously slow editing process. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Fat client」の詳細全文を読む スポンサード リンク
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